Biology Battle has been the hard work of me and my team for the last 11 months.
It’s come a long way, from being a Geometry Wars clone, to today, just 19 days from it’s launch on Xbox Live Community Games.
SCRUM
About a month ago, we switched to SCRUM, an agile development methodology. This was so we could optimize our schedule to work towards what was then an “unknown launch date” for XBLCG. Only a few days later, the November 19th go live date for XBLCG was announced, so we had tangable dates to work towards.
We are using sprints of 2 weeks in durration, with the last sprint set to end November 14th, and as our last sprint, it focuses on polishing everything to 110%. especially gameplay mechanics.
We are currently on our 2nd to last sprint, ending tomorrow. This sprint we are finishing up the remaining major feature work: the global leaderboard and the last multiplayer versus level.
After launch i’ll spend some time to do a post mortum of the game, and include some more in-depth technical details, but for the next 19 days I’m in crunch time, and so wont be around much to enjoy this grand old internet ![]()
